A relic-hunter and his band of treasure-seekers face a terror at the merchant city of Bazuur: a rogue marauder who commands the power of a gigantic ravenish isk. A substantial reward is offered for the capture of the villain and soon they clue into the fact that vigilantism can be more rewarding than relic-hunting. Outmatched, they discover that the marauder’s persecution is part of a much bigger plan . . .